Qualität durch Kompetenz & Know How

Get Adobe Flash player

Blog

The-Gamers-World - Konsolen - Modchips - Spiele - Handys - Gadgets Blog.

Firmware Guro C4Eva meldet sich zurück. Mit der neune iXtreme LT+ 3.0 kommen diesmal alle Besitzer einer XBox360 Slim mit einem Lite On 16D4S Laufwerk auf Ihre Kosten. Somit werden nun folgende LiteOn Laufwerke unterstützt : 0272(9504) /0225 /0225u /0401 / 1071 (Slim). Ebenfalls neu ist der JungleFlasher in der der Version  0.1.92beta. Der neue Flash wird ab sofort in unserem Shop angeboten.

 

Die Release notes lesen sich wie folgt:

 

Official release of the iXtreme LT+ v3.0 for 0272/0225/0401/1071 slim Liteons 

- Support for topology data on AP25 enabled titles. Will correctly answer any ap25 challenge eliminating need for dae.bin to create a backup.

- No need to make new backups everytime dae.bin is updated on console

- Extra support for rare firmwares

Topology Data

When ap25 was first introduced I devised a way of calculating any challenge which I called the silver bullet which I made reference to along time ago. This was withheld until it was absolutely necessary. It was easier to replay the fixed challenges.

With unique per console ap25 challenges it has become necessary to use the silver bullet.

A series of measurements are taken across the disk. This topology data is then used to calculate a response to any ap25 challenge.

It is very important that the drive used to create the topology data is reliable at reading discs as bad topology data equals bad ap25 responses.

Liteon drives using 0800 v3 seem to be more accurate for this purpose. Only ap25 enabled titles require topology data. Activation of ap25 on older non-ap25 games although technically possible is highly unlikely.

Currently topology data for xgd3 titles are similar and topology data from one xgd3 title will pass on another xgd3 title although this is not advisable.

Per title title topology data is best as there are slight differences between titles and newer titles could have different topology than existing ones.

One liteon to go and four Hitachis. Have a great year everyone.

Thanks go to Team Jungle and all testers for their hard work and efforts in the development process.
Thanks also go to Team Xecuter for their support to this project.

 

Zuletzt bearbeitet am
Aufrufe: 1548
0

Veröffentlicht von am in Xbox 360 iXtreme Flash

 

 

Nach langer schöpferischer Pause ist heute das neue ABGX erschienen. Besonderheit an der neuen Revision ist die XGD3 Unterstützung.
Gleichwohl bei dieser Revision weiterhin Version 1.0.2 angezeigt wird, handelt es sich um die Version 1.0.6
Letztere befindet sich ab sofort in unserem Download Bereich.


Die Release notes lesen sich wie folgt :

 

- XGD3 support.
- Replaced AP25 replay sector support with support for topology data (for consoles which do AP25 checks -- make sure you have LT+ v3.0 or later).
- Added "Min Kernel Required" (to boot the game) when checking an XEX.
- Added improvements to AutoUpload (used by uploaders) including extended C/R for SS (using the original disc) to make sure files uploaded to the database have very accurate angle measurements.
- Added optional command line argument "--speed" for setting drive speed when checking a burned DVD. Example: "--speed 12" will attempt to set the drive speed to 12x. You can try to set any speed you like, but setting a speed higher than what your media supports may cause read errors if the drive's firmware doesn't govern it. "--speed 0" will set the drive's default speed.
- Added optional command line argument "--showsstable" for when you want to see the SS C/R data but you still prefer medium or low verbosity. The SS C/R table has also been updated with "Mod?" being split into "Tol" (response tolerance) for the CCRT entry and "Mod" (response modifier) for the drive entry, also "Pad?" has been renamed to "Typ" (type). Thanks Redline99!
- Added vendor specific additional info and bus type when displaying optical drive names (bus type displayed on Windows only).
- Updated the list of optical drive sense code errors.
- Updated the game ratings definitions.
- Fixed a bug which negated the ability to recover from a write error when rebuilding an ISO using the low disk space method. It's unlikely that a write error would be recovered on subsequent retries, but at least now it will write the data in the correct place if it does recover.
- Fixed a bug which caused "Unknown Media: 0x00000000" to be displayed if the "Secure Virtual Optical Device" media flag was set and the "XGD2 Media Only" image flag was not set (The "XGD2 Media Only" flag has also been renamed to "Original Media Only" in abgx360 since they are using the same flag for XGD3).
- The archaic caution message about angle 359 was removed, but you are still able to "fix" it if you still have iXtreme < v1.4 (really old and not suitable for XBL anyway).
- Ability to "extract entire video partition (253 MB)" was removed; this doesn't make sense for XGD3 and isn't even very useful for XGD2 since it was just including a bunch of padding data that isn't even part of the real video partition... it was only needed for very old methods of concatenating with stealth files and a game partition to make a working backup.

Note: The way video is checked/fixed is now a little different for both XGD2 and XGD3. The previous way was to check/fix both L0 video and L1 video off of L0, and then to check/fix "SplitVid" (L1 video on L1) afterwards by comparing it to L1 video on L0. Since XGD3 has no room for L1 video on L0, and to keep things consistent, video will now always be checked/fixed according to L0 on L0 and L1 on L1, and the "SplitVid" check is now gone (nominally). The only effective difference is that L1 video on L0 is no longer checked, but this is not a problem... it's not even supposed to be there and it's not visible to the host console when using a "safe" custom firmware. You can rest assured that only old and unsafe custom firmwares will read L1 video from L0; newer ones will read it properly from L1 (this is necessary in order to replicate the read/seek performance of an original disc).

There is also a big annoying yellow message if you have "Check/Fix Video padding" enabled and you check an XGD2 game with L1 video on L0 (or any data in that area). To make the message go away you will need to either add command line option "--pL0" to confirm that you want to blank it out (XGD2 ISOs without L1 video on L0 will appear to have bad video data when checked with older versions of abgx360), or you can simply disable "Check/Fix Video padding", as it still makes no difference in terms of stealth... this option only exists as a way to make sure ISOs are "clean", with no extra data in areas that aren't CRC checked. Note that this version of abgx360 doesn't care about L1 video on L0... it will pad L0 video with zeroes whenever video is autofixed or manually patched.

Sorry if the command line options are annoying (you can add them under the "Misc" tab of the GUI), but you can be sure that an improved v1.1.0 GUI is in the works...

Note: The GUI has not been changed and will still display version 1.0.2, don't worry about it as long as the CLI app displays v1.0.6

Zuletzt bearbeitet am
Aufrufe: 1803
0

 

 

Firmware Guru C4E sorgt am heiligen Abend erneut für eine Überraschung. Mit der iXtreme LT+ 3.0 wurde wieder einmal auf die Schnelle auf Microsofts neuestes Dashboard Update reagiert.

In beeindruckender Geschwindigkeit wurden so wieder Haus und Tor gegen diesen Patch geöffnet.

Die release notes lesen sich wie folgt :

 

C4E’s iXtreme LT+ in association with Team Jungle & Team Xecuter

----------------------------------------------------------------

 

Official release of the iXtreme LT+ v3.0 for Benq and phat Liteons

 

- Support for topology data on AP25 enabled titles. Will correctly answer any ap25 challenge eliminating need for dae.bin to create a backup.

 

- No need to make new backups everytime dae.bin is updated on console

 

Topology Data

-------------

 

When ap25 was first introduced I devised a way of calculating any challenge which I called the silver bullet which I made reference to a long time ago.

This was withheld until it was absolutely necessary. It was easier to replay the fixed challenges.

 

With unique per console ap25 challenges it has become necessary to use the silver bullet.

 

A series of measurements are taken across the disk. This topology data is then used to calculate a response to any ap25 challenge.

 

It is very important that the drive used to create the topology data is reliable at reading discs as bad topology data equals bad ap25 responses.

 

Liteon drives using 0800 v3 seem to be more accurate for this purpose. Only ap25 enabled titles require topology data. Activation of ap25 on older non-ap25 games although technically possible is highly unlikely.

 

Currently topology data for xgd3 titles are similar and topology data from one xgd3 title will pass on another xgd3 title although this is not advisable.

 

Per title title topology data is best as there are slight differences between titles and newer titles could have different topology than existing ones.

 

 

I would like to wish everyone a merry xmas and a happy new year. I look forward to the challenges ahead.

 

Thanks go to Team Jungle for their hard work and efforts in the development process.

Thanks also go to Team Xecuter for their support to this project.

 

Zuletzt bearbeitet am
Aufrufe: 1535
0

Benutzerlogin

Live Support

LiveZilla Live Chat Software